#game-development
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Grappling hooks, going fast and responsive movement has never looked more tempting to implement. Β· π± A post-mortem /analysis of my team project game...
My foray into shader programming, powered by GLSL. Β· πΆβπ« Key Features: Generative noise in GLSL, using effects to make effective use of noise and...
my first foray into a full fps project Β· INTRODUCTION This article details an arduous effort of implementing a raid mechanic from the popular...