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Creating a FPS speedrunning game in 8 weeks
Grappling hooks, going fast and responsive movement has never looked more tempting to implement.
Idhant Dabral
13 min read
Generative noise, and the speed limit
Idhant Dabral
6 min read
Capsules, Collisions and Quaternions
Idhant Dabral
3 min read
Brotheon, FPS postmortem
Idhant Dabral
5 min read